Taunt-type skills
Haok 09 Apr 2010 17:59
"Taunt" skills seem to be staples of the MMO world, and are steadily creeping into tabletop games as well (D&D 3.5 has one, and 4e has a ton of them). But are they really necessary to have a good or balanced game?
I'm designing a classless system (so there is no dedicated "tank" type character, but you can build one), and I'm considering whether or not I want to include taunts (or some analog thereof). Personally, I think the whole idea is cheesy, but I want to hear some other opinions on it.